Looking for a fierce and tough warrior who can handle himself? Time to get a Nord in The Elder Scrolls: Skyrim!
- Battlecry: Make ANY enemy flee for 30 seconds
- 50% resist frost
- +5 to Speech
- +5 to Light Armor
- +5 to Smithing
- +5 to One Handed
- +5 to Block
- + 10 to Two Handed
About this Skyrim Race
The Nords make excellent warriors in Skyrim. With most of their skills in the Combat section you can create an excellent warrior who uses either one-handed or two-handed weapons to crush foes.
Combining those attack skills with a hefty Block skill and the necessary perks and you’ll have yourself a warrior who not only knows how to crush but also how to avoid being crushed. You will need to train yourself in the Block skills a bit but once you have you can deflect blows and strike back in a heartbeat.
The Nords advantage to Light Armor will help you stay safe in Skyrim. If you can get your hands on Elves or Glass armor you’ll be well protected. Choosing some perks in Light Armor such as the Agila Defender perk (+20% armor rating) and Custom Fit will boost your armor rating even more, helping you to survive.
Don’t forget that as Nord you also receive an initial bonus to Smithing. You can choose to ignore that skill altogether, but you might want to develop it so you can create your own armor (Glass armor anyone…?) from the materials you find in Skyrim. You will need to invest some perk-points in Smithing, but once you do you can make a nice profit from the armor you can create from the material you’ve mined in one of the many mines in Skyrim.
Your Speech skill will help you talk your way through situation wherever possible without having to draw a sword. Whether you invest in this skill is your choice, but if you want to go warrior isn’t not really necessary.
If you’re really in a situation where you’re overwhelmed you can use your Battlecry trait. This power will cause your target to flee for 30 seconds. Whether this will work on a dragon isn’t known yet.
Weakness of the Nords
Nords is The Elder Scrolls: Skyrim are melee warriors. This means you have an advantage up close, but a disadvantage from afar. Be very careful when dealing with Archers and Mages. If you’ve trained Light Armor (or Heavy Armor for that matter) then you can take a lot punishment, but don’t think you’re immortal.
Try sprinting from cover to cover if you find yourself facing hostiles who use ranged weapons as that will help you avoid take damage.